Haunter

Haunter
EQUIPMENT: Trickery
DEFENCE: 1
MOVES: Amphibious 3
HEALTH: 10
COST: 40
PREREQUISITE: Military Strategy
Haunters are masters of mischief. Be it haunting an enemy city to learn its secrets, possessing units or entire cities, copying research notes, demolishing entire facilities, devouring the dreams of key researchers or even harvesting the souls of the innocent.

Move a ghost up to an enemy city or unit to engage his powers.

Haunters can also defend your cities against their enemy counterparts. If a ghost is present in a square when an enemy ghost tries to enter, a combat is resolved between them. The ghost with the highest morale level usually wins.

Haunters often receive morale increases when they complete mischief successfully. The higher a ghost's morale level, the more likely he is to survive increasingly more complex undertakings.

Haunters fly through the air, unhindered by rock, tree or wave. They cannot use roads.

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